In-Game Advertising Market Research Report
Global In-Game
Advertising Market
The GMI Research forecasts that the In-Game Advertising
Market is witnessing an upsurge in demand over the forecast period. This is
mainly due to implementing various payment schemes for gaming, reducing frauds,
and the rising number of smartphone users in developing countries.
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Introduction of the In-Game Advertising Market:
In-game advertising (IGA) refers to advertisements that are
incorporated within games and mobiles. IGA can be seen in pop-up messages,
cut-scenes, on-screen adverts, billboards, and background displays. They offer
the favorable and long-lasting audio-visual impact of products and are
non-interrupting.
Key Players of the Global In-Game Advertising Market:
·
Blizzard Entertainment, Inc
·
Ernst & Young Global Limited
·
Viral Nation Inc.
·
Kairos Group
·
Gamelin Advergames
·
RapidFire, Inc.
·
FreakOut Holdings, Inc.
·
Audiencly GmbH
·
PocketWhale
·
Atlas Alpha Inc.
In-Game Advertising Market Dynamics (including market size,
share, trends, forecast, growth, forecast, and industry analysis)
The augmenting number of games across the demographic
divisions, surging implementation of big data to customize the experience of
gamers with a brand, rapid expansion in the smartphone industry coupled with
the increasing prominence of games on social media owing to their easy
accessibility and seamless experience are some of the major drivers
proliferating the growth of the global in-game
advertising market. The market proffers enormous opportunities to
advertisers to develop their innovative approach, especially while creating
content and their own games to reach the targeted audience. The platform also
provides an allusive way to spread word of mouth to a large base of
individuals. In addition, the growing demand for social and mobile gaming,
escalating acquisition of online promotional measures by companies, and the
excessive availability of free mobile games utilizing in-game advertising are
some other factors strengthening the market size. Further, various beneficial advantages
such as reducing advertising expenses, extensive customer reach, immense return
on investments, and easy configuration of advertisements in social gaming will
further promote the in-game advertising market share. However, the inflated
cost, piracy issues, huge time required
to establish novel games, and aggravating number of unrelated and over
interrupting advertisements for online and social gaming are projected to
restrain the market growth over the coming years.
In-Game Advertising Market Segmentation:
Segmentation
by Application
·
Online In-Game Advertising
·
Standalone In-Game Advertising
Segmentation
by Region:
·
North America
o
United States of America
o
Canada
·
Asia Pacific
o
China
o
Japan
o
India
o
Rest of APAC
·
Europe
o
United Kingdom
o
Germany
o
France
o
Spain
o
Rest of Europe
·
RoW
o
Brazil
o
South Africa
o
Saudi Arabia
o
UAE
o
Rest of the world (remaining countries of the
LAMEA region)
About GMI
Research
GMI Research is a market research and consulting company
that offers business sights and market research reports for every enterprise,
including small & medium enterprises and large organizations. Our research
team helps the clients to understand the impact of market dynamics such as
market size, share, drivers, growth opportunities, and other aspects. We have a
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